Explore the neo-Edwardian city of Abermore to encounter the weird and wonderful characters that inhabit the city. If you can pull off their challenging demands they may help you towards your ultimate goal. Each ragtag crew you assemble can help make the final heist that little bit easier in a unique way.
Undertake countless unique heists
In the 18 day run-up to the grand heist every day will be different. There are countless characters with quests, people to help and unique robberies to be carried out. Every mission level is procedurally generated so you will always have to be on your guard and hope Lady Luck is on your side.
Lady Luck is on your side
“The Unhanged Man” has the ability to use supernatural powers that can be acquired from tarot cards which are a blessing from Lady Luck. There are 14 unique abilities that can help guide your way, muffle your footsteps and protect you should you need it.
Barter and Acquire New Gear
Use the 18 days you have to prepare to acquire better equipment. You can barter with fences in the Black Market to sell your stolen goods and buy new weapons and get creative with some of the more ‘unconventional' tools of the trade
Expect the unexpected
While you must plan your heists carefully, sometimes you have to improvise. Utilise all that Abermore has to offer in innovative ways to stay hidden and achieve your goals, whether that is a banana, rubber duck or a time bomb…