Medieval Engineers

Have you ever found yourself wondering how technology and engineering worked in the medieval era?
Precio
190,00 kr
Sistema operativo
  • Windows
Platform
  • Steam

"Pide a Simón una reseña de este juego"

Medieval Engineers

Have you ever found yourself wondering how technology and engineering worked in the medieval era? This game answers your questions and gives you the experience of constructing your own buildings using medieval equipment and technology. You can build castles, fortifications, and cities, do underground mining and build your own engines. The game does not include any technological advancement that was not available after the 15th century. Use your technical and tactical skills to overcome battles to win wars and make play with their engineering fantasies in the medieval era. The game provides the true experience of construction before the 15th century and is the second engineering game developed by Keen Software House.

Categoría: Aventuras
Editor: Keen Software House a.s.
Limite de edad: 0+
Desarrollador: Keen Software House
Fecha de lanzamiento: 18/02/2015
Imagen de Medieval Engineers
Categoría: Aventuras
Editor: Keen Software House a.s.
Limite de edad: 0+
Desarrollador: Keen Software House
Fecha de lanzamiento: 18/02/2015

Have you ever found yourself wondering how technology and engineering worked in the medieval era?

"Pide a Simón una reseña de este juego"

Have you ever found yourself wondering how technology and engineering worked in the medieval era? This game answers your questions and gives you the experience of constructing your own buildings using medieval equipment and technology. You can build castles, fortifications, and cities, do underground mining and build your own engines. The game does not include any technological advancement that was not available after the 15th century. Use your technical and tactical skills to overcome battles to win wars and make play with their engineering fantasies in the medieval era. The game provides the true experience of construction before the 15th century and is the second engineering game developed by Keen Software House.

Requisitos

MINIMUM:
    • OS: Microsoft Windows 10 (latest SP) 64-bit
    • Processor: Intel i5 @ 3.0 GHz or higher (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: Geforce 750/Radeon R9 270X or higher
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: .NET 4.7.2
RECOMMENDED:
    • OS: Microsoft Windows 10 (latest SP) 64-bit
    • Processor: Intel Quad Core i7 @ 4.5 GHz or higher (or AMD equivalent)
    • Memory: 16 GB RAM
    • Graphics: Geforce 1070 GTX / Radeon RX Vega 56 or higher
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: .NET 4.7.2

Características claves

  • Game modes
    • Creative - unlimited resources, instant building, invulnerability, levitation
    • Survival - this mode is a work-in-progress and only death/respawn, slow construction and no-levitation are implemented. To be added: resource management and inventory; material harvesting and processing; tools using
  • Single-player
  • Multi-player – will be added later
  • First-person & Third-person
  • Voxel hand – shape the terrain and its material (right now only creative mode voxel hand is implemented)
  • Block types
    • Small: 0.25 meter (25 centimeters)
    • Large: 2.5 meters
    • Dynamic: can be used to construct carriages and machinery that is supposed to be moved around
    • Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic
  • Building blocks: stone walls (various shapes - from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), mechanical blocks (rotors, transmissions, transitions), power source blocks (wind and manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape, torches and other sources of artificial light, flags … More will be added in future!
  • Realistic physics – structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity
  • Steam Workshop – share your creations with the Community
  • Modding - world files, 3D models, textures, shaders, API (scripting in-game objects in C#)
  • 32-bit & 64-bit – 64-bit version expands the amount of objects and blocks (almost unlimited) and terrain
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • Localized interface – will come later

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